Category Archives: Blog

What is Application class good for?

The Application class is the base class of Android application. It is the first class that is initialized when the app is started. Therefore you can initialize here everything that needs to be ready when an activity or other application component is started.

When to override Application class?

Application class doesn’t have to be overridden all the time. I presume most of simple apps can use default Application class implementation without problems. Android documentation states that

There is normally no need to subclass Application. In most situations, static singletons can provide the same functionality in a more modular way. If your singleton needs a global context (for example to register broadcast receivers), include Context.getApplicationContext() as a Context argument when invoking your singleton’s getInstance() method.

Main reasons to override Application class are following:
• Getting access to the Application Context
• Global initialization
• Getting access to global methods and data
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Java threads, Android Async Task and Kotlin Coroutines

Imagine that you need to do some long time operation and update UI with its result. You probably know that you should not call things that might take some time on UI thread. If you do so, an application might become unresponsive and that would lead to poor user experience or system stepping in and offering to kill an application with infamous Application is not responding dialog.
So how can you avoid this? There are many ways. Most commonly used are threads, AsyncTasks and now also Kotlin coroutines. In this article, I will make a quick introduction and provide reference links for more details.
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Preventing Multiple Click

There are situations where clicking on view triggers some action that takes more time. For example, saving data to the database or updating data from the network. In this case, it is good (and in case of network calls mandatory) to perform these operations on background thread.
But how to prevent user to click multiple times and trigger multiple operations? There are some options to consider.

Show dialog

You can show an uncancelable dialog that will prevent unwanted clicks until it is dismissed. For example show this progress dialog with spinning wheel and hide it when the operation finishes.
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Default Interface Methods in Java 8 and Kotlin

Before Java 8, interfaces couldn’t implement any code. With Java 8, interfaces can include default methods implementations and also static methods.

Default Methods

Default method is method implemented in interface marked by the modifier default. These methods can be called from all classes implementing the interface. What is it good for? Let’s imagine a game with a lot of heroes that have can do some actions. E.g. going left and right. After while add a new action, for example jumping. Now we have to implement this action in all methods. And maybe this action is same for all heroes or we don’t need this action to be used by all heroes. The implementation of second option could look like this:
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Debugging your Android SQLite database with Stetho

Have you ever wondered why your Android app doesn‘t behave as expected? Why doesn’t it show data that you expect or have you ever even wondered if there are really any data at all? The situation is even more complicated if you use Content Providers for your database. Discussion about benefits and disadvantages of Content Providers is outside scope of this post but you will probably agree that it is more complicated to write queries using Content Providers than by raw SQL.
There are more ways around this.
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Kotlin Higher-Order Functions

A higher order function is a function that takes a function as a parameter or it returns a function. It allows us to write shorter and more beautiful code. Let‘s look at some examples.

fun <T> tryAndCatch(block: () -> T) = try {
    block()
} catch (e: Exception) {
    println(e.message)
}

This function will run code passed inside block variable inside try catch block and return result and also print exception in case it is thrown. What does it all mean?
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How to check object equality in Java?

Java is not purely object-oriented programming language. We can use both objects and primitives for our variables. We can check easily if two primitives are same by identity operator ==. It is not as easy for objects.

==

Comparing objects with == is one of the frequented beginner’s mistakes. A beginner will check if two Strings with value “apple” are same and the answer is false. Because it doesn’t really check if objects are same but whether they point to the same memory address. How can you then check real equality of objects? Equals is the method you have to use.
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